Looks like in this article it is presented as a cool thing good for education and children as well. As this enhance creativity. Although it does not say that the problem with kid is that addiction to the game and ends up in playing all the times
The tech part of it, it is interesting that we can do this
build it Minecraft, you know how to do that. Then export it withMineways and import it into, say, A-Frame and you have created your own easily shared WebVR content using Minecraft. Or import some of the hundreds of thousands of shared Minecraft maps to experience everything from roller coasters and mazes to a full simulation of a working CPU.
We need a metaverse for virtual reality. One that connects people and content, and allows them to socialize and build stuff together. Sure, Altspace, High Fidelity, Beloola and all the others are great initiatives, but it seems like Minecraft already offers so much of what we desire from a metaverse.
This link gives the download link for Mineways
http://www.realtimerendering.com/erich/minecraft/public/mineways/
References:
https://medium.com/immersion-for-the-win/why-minecraft-is-a-big-deal-for-virtual-reality-4250b11c979b
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