A light that gets emitted from a single point in all directions. A common use case for this is to replicate the light emitted from a bare lightbulb.
var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );
AmbientLight
This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
References:
https://threejs.org/docs/#api/en/lights/PointLight
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