This below gives some notes from my attempt to get Started with installation on Mac OSX.
Does not seem like a heavy system requirement for installing the SDK, which is great.
It asked to download the SDK which is a zip file. and extract it and add it to the tool path.
Then a series of instruction as mentioned in the link was followed and basically got the app running
the first app that i could run was flutter gallery. Amazing to say in one word! rich set of ui components
export PATH=`pwd`/flutter/bin:$PATH
Set up the iOS simulator
open -a Simulator
brew update
brew install --HEAD libimobiledevice
brew install ideviceinstaller ios-deploy cocoapods
pod setup
tried to directly run it was not working in Xcode
but then ran the flutter run command and then opened in the Xcode using the workspace and it worked.
references:
https://flutter.io/get-started/
Does not seem like a heavy system requirement for installing the SDK, which is great.
It asked to download the SDK which is a zip file. and extract it and add it to the tool path.
Then a series of instruction as mentioned in the link was followed and basically got the app running
the first app that i could run was flutter gallery. Amazing to say in one word! rich set of ui components
export PATH=`pwd`/flutter/bin:$PATH
Set up the iOS simulator
open -a Simulator
brew update
brew install --HEAD libimobiledevice
brew install ideviceinstaller ios-deploy cocoapods
pod setup
tried to directly run it was not working in Xcode
but then ran the flutter run command and then opened in the Xcode using the workspace and it worked.
references:
https://flutter.io/get-started/
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