Configuring these build settings allows you to provide custom packaging options, such as additional build types and product flavors, and override settings in the main/ app manifest or top-level build.gradle file.
/**
* The first line in the build configuration applies the Android plugin for
* Gradle to this build and makes the android block available to specify
* Android-specific build options.
*/
apply plugin: 'com.android.application'
/**
* The android block is where you configure all your Android-specific
* build options.
*/
android {
/**
* compileSdkVersion specifies the Android API level Gradle should use to
* compile your app. This means your app can use the API features included in
* this API level and lower.
*/
compileSdkVersion 26
/**
* buildToolsVersion specifies the version of the SDK build tools, command-line
* utilities, and compiler that Gradle should use to build your app. You need to
* download the build tools using the SDK Manager.
*
* If you're using Android plugin 3.0.0 or higher, this property is optional—
* the plugin uses a recommended version of the build tools by default.
*/
buildToolsVersion "27.0.3"
/**
* The defaultConfig block encapsulates default settings and entries for all
* build variants, and can override some attributes in main/AndroidManifest.xml
* dynamically from the build system. You can configure product flavors to override
* these values for different versions of your app.
*/
defaultConfig {
/**
* applicationId uniquely identifies the package for publishing.
* However, your source code should still reference the package name
* defined by the package attribute in the main/AndroidManifest.xml file.
*/
applicationId 'com.example.myapp'
// Defines the minimum API level required to run the app.
minSdkVersion 15
// Specifies the API level used to test the app.
targetSdkVersion 26
// Defines the version number of your app.
versionCode 1
// Defines a user-friendly version name for your app.
versionName "1.0"
}
/**
* The buildTypes block is where you can configure multiple build types.
* By default, the build system defines two build types: debug and release. The
* debug build type is not explicitly shown in the default build configuration,
* but it includes debugging tools and is signed with the debug key. The release
* build type applies Proguard settings and is not signed by default.
*/
buildTypes {
/**
* By default, Android Studio configures the release build type to enable code
* shrinking, using minifyEnabled, and specifies the Proguard settings file.
*/
release {
minifyEnabled true // Enables code shrinking for the release build type.
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
/**
* The productFlavors block is where you can configure multiple product
* flavors. This allows you to create different versions of your app that can
* override the defaultConfig block with their own settings. Product flavors are
* optional, and the build system does not create them by default. This example
* creates a free and paid product flavor. Each product flavor then specifies
* its own application ID, so that they can exist on the Google Play Store, or
* an Android device, simultaneously.
*
* If you're using Android plugin 3.0.0 or higher, you need to also declare
* and assign each flavor to a flavor dimension. To learn more, read the
* migration guide.
*/
productFlavors {
free {
applicationId 'com.example.myapp.free'
}
paid {
applicationId 'com.example.myapp.paid'
}
}
/**
* The splits block is where you can configure different APK builds that
* each contain only code and resources for a supported screen density or
* ABI. You'll also need to configure your build so that each APK has a
* different versionCode.
*/
splits {
// Settings to build multiple APKs based on screen density.
density {
// Enable or disable building multiple APKs.
enable false
// Exclude these densities when building multiple APKs.
exclude "ldpi", "tvdpi", "xxxhdpi", "400dpi", "560dpi"
}
}
}
/**
* The dependencies block in the module-level build configuration file
* only specifies dependencies required to build the module itself.
*
* If you're using Android plugin 3.0.0 or higher, you should
* use the new dependency configurations, which help you improve build speeds by
* restricting which dependencies leak their APIs to other modules.
*/
dependencies {
compile project(":lib")
compile 'com.android.support:appcompat-v7:27.1.1'
compile fileTree(dir: 'libs', include: ['*.jar'])
}
references:
https://developer.android.com/studio/build/#settings-file
/**
* The first line in the build configuration applies the Android plugin for
* Gradle to this build and makes the android block available to specify
* Android-specific build options.
*/
apply plugin: 'com.android.application'
/**
* The android block is where you configure all your Android-specific
* build options.
*/
android {
/**
* compileSdkVersion specifies the Android API level Gradle should use to
* compile your app. This means your app can use the API features included in
* this API level and lower.
*/
compileSdkVersion 26
/**
* buildToolsVersion specifies the version of the SDK build tools, command-line
* utilities, and compiler that Gradle should use to build your app. You need to
* download the build tools using the SDK Manager.
*
* If you're using Android plugin 3.0.0 or higher, this property is optional—
* the plugin uses a recommended version of the build tools by default.
*/
buildToolsVersion "27.0.3"
/**
* The defaultConfig block encapsulates default settings and entries for all
* build variants, and can override some attributes in main/AndroidManifest.xml
* dynamically from the build system. You can configure product flavors to override
* these values for different versions of your app.
*/
defaultConfig {
/**
* applicationId uniquely identifies the package for publishing.
* However, your source code should still reference the package name
* defined by the package attribute in the main/AndroidManifest.xml file.
*/
applicationId 'com.example.myapp'
// Defines the minimum API level required to run the app.
minSdkVersion 15
// Specifies the API level used to test the app.
targetSdkVersion 26
// Defines the version number of your app.
versionCode 1
// Defines a user-friendly version name for your app.
versionName "1.0"
}
/**
* The buildTypes block is where you can configure multiple build types.
* By default, the build system defines two build types: debug and release. The
* debug build type is not explicitly shown in the default build configuration,
* but it includes debugging tools and is signed with the debug key. The release
* build type applies Proguard settings and is not signed by default.
*/
buildTypes {
/**
* By default, Android Studio configures the release build type to enable code
* shrinking, using minifyEnabled, and specifies the Proguard settings file.
*/
release {
minifyEnabled true // Enables code shrinking for the release build type.
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
/**
* The productFlavors block is where you can configure multiple product
* flavors. This allows you to create different versions of your app that can
* override the defaultConfig block with their own settings. Product flavors are
* optional, and the build system does not create them by default. This example
* creates a free and paid product flavor. Each product flavor then specifies
* its own application ID, so that they can exist on the Google Play Store, or
* an Android device, simultaneously.
*
* If you're using Android plugin 3.0.0 or higher, you need to also declare
* and assign each flavor to a flavor dimension. To learn more, read the
* migration guide.
*/
productFlavors {
free {
applicationId 'com.example.myapp.free'
}
paid {
applicationId 'com.example.myapp.paid'
}
}
/**
* The splits block is where you can configure different APK builds that
* each contain only code and resources for a supported screen density or
* ABI. You'll also need to configure your build so that each APK has a
* different versionCode.
*/
splits {
// Settings to build multiple APKs based on screen density.
density {
// Enable or disable building multiple APKs.
enable false
// Exclude these densities when building multiple APKs.
exclude "ldpi", "tvdpi", "xxxhdpi", "400dpi", "560dpi"
}
}
}
/**
* The dependencies block in the module-level build configuration file
* only specifies dependencies required to build the module itself.
*
* If you're using Android plugin 3.0.0 or higher, you should
* use the new dependency configurations, which help you improve build speeds by
* restricting which dependencies leak their APIs to other modules.
*/
dependencies {
compile project(":lib")
compile 'com.android.support:appcompat-v7:27.1.1'
compile fileTree(dir: 'libs', include: ['*.jar'])
}
references:
https://developer.android.com/studio/build/#settings-file
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